This is an official event. More info on badges, wristbands & priority access.
Austin Convention Center
Room 8C
500 E Cesar Chavez
Speakers
Gracie Arenas Strittmatter
BioWare
Katy Barber
Kakebytes
Ben Cloward
BioWare
Jeff Vanelle
BioWare
The savage world of Anthem is volatile, lush, expansive, and full of unexpected characters. Bringing these aspects to life presented a wealth of challenging problems for BioWare's technical artists, who bridge art and technology through areas such as performance, shaders, and artist tools. This retrospective panel will highlight some of the team's work, alongside reflections on innovation, distributed collaboration/coordination, and the successes and challenges of creating a new IP for the world to enjoy.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Primary Entry: Music Badge, Platinum Badge, Artist Wristband, Film Badge, Interactive Badge, Gaming Wristband
Format: Panel
Event Type: Session
Track: Game Design & Development
Level: Intermediate