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101 Red River.
Speakers
Jess Lanzillo
Wizards of the Coast
The process of making games is, at its core, a process of designing systems defined by a clear intent. Yet, the artist is often trained to be unconstrained by clarity of communicating this intent, and artistic intent therefore is left to interpretation by the audience. In order to rapidly innovate and own the intent of a game’s design, one must adapt a strategic, systems orientation. Let’s cover a couple of ways you can move towards this mindset and enhance your creative output.
Primary Entry: Music Badge, Platinum Badge, Film Badge, Interactive Badge
Format: Focus15
Event Type: Session
Track: Game Industry sponsored by JBL QUANTUM
Level: Intermediate